                  SABRE TEAM - REFERENCE GUIDE
                  ============================

                         AMIGA A1200
                                                  TYPED BY SHARD/N&B


GETTING STARTED:

Before  loading  the  game,  please check that the following items are also
contained within this package:

. The SABRE TEAM manual

. The COPY PROTECTION card

. Five SABRE TEAM double density (88Ok) disks

The  manual  included  in your package was written as a universal guide for
Sabre Team on all computer formats.

All other information for the Amiga A1200 version, is described within this
reference guide

SYSTEM REQUIREMENTS:

To play SABRE TEAM you will need an Amiga A1200 computer and a mouse

A Hard Drive with at least 5 Megabytes free space (OPTIONAL)

Up to 3 external floppys are also supported (OPTIONAL)

INSTALLING SABRE TEAM:

To INSTALL Sabre Team onto A HARD DRIVE load WORKBENCH and insert the Sabre
Team  Disk  1  into drive DF0 then click with the mouse pointer on the disk
icon called "SABRE TEAM DISK 1", a window will open containing 2 icons.

Select the "INSTALLHD" Icon to start Hard Drive installation and follow the
on screen instructions.

Select  the  README  icon  for  instructions  on running the game from Hard
Drive, after the installation is complete.

RUNNING SABRE TEAM:

To load and play SABRE TEAM please follow the steps outlined below.

1. Boot your conmputer as you normally would.

2. Insert SABRE TEAM Disk 1.

3. The game will now automatically start loading, you will be prompted on
   screen to insert additional disks when required.

4. The Krisalis logo will eventually appear, followed by the title screen
   and then the credits, to skip these press your left mouse button.

5. A screen will now appear giving you the choice of EASY, NORMAL or HARD
   difficulty  settings.   To  choose  one  of  these  press the approprate
   function key (F1, F2 or F3).

6. At  this  point  a  screen  will appear, giving you the choice of five
   languages.  Press the appropriate function key (F1 to F5) to select.

7. The  next  screen will be the COPY PROTECTION screen.  This displays a
   picture of a GUN together with various STATISTICS.  Have your brown COPY
   PROTECTION card to hand, this is used to identify the correct statistics
   for  the type of GUN currently shown.  Enter each statistic for that gun
   by  placing  the  mouse pointer over the appropriate box icon next to it
   then  press  the  left  mouse  button  to  select  (the box will then be
   highlighted) To deselect click on another box icon until the correct one
   is  highlighted.  When all statistics have been selected place the mouse
   pointer over the gun picture and press the left mouse button to proceed.

NOTE:   A  gun will be randomly selected each time the game is loaded, this
wil be highlighted by a small box icon next to its description.  At the top
of  the  screen.  If the incorrect statistics are entered for the gun shown
then  the  protection will fail and the DOS prompt will appear.  Please try
again.

8.  The  game  is  about to start, the first Mission overview, will appear
    please read your mission objectives before proceeding.

9.  Following the Mission overview are a few intro screens.

10. When the GAME SETUP MENU appears you have two choices:



1.  QUICKSTART GAME - Use A PRESET Sabre Team.

Please refer to the QUICKSTART section contained in this guide.

2.  NORMAL START - Choose your own Sabre Team

Please refer to the SABRE TEAM game manual for instructions

LOADING/SAVING/QUICKSTART

LOADING SAVED GAMES:

You  can  LOAD a saved game from the GAME SETUP MENU or the GAME TURN MENU.
(Please refer to your game manual for a description of these two MENU`S).

To LOAD a saved game insert the disk you SAVED the game onto into drive DF0
and  place  the  mouse  pointer  over the LOAD GAME icon and press the left
mouse button.  The saved game will now load from the disk

QUICKSTART:

Once  the  game  has  loaded  select the DEPLOY icon on the GAME SETUP MENU
using  the  mouse pointer and then press the left mouse button You will now
enter  the  first  mission (EMBASSY SIEGE) with 2 PRESET Sabre Team members
equipped with the best Weapons and ready to be deployed.

Please  refer to the SABRE TEAM game manual for instructions on playing the
game.   Remember  that  these  2 team members are far from optimal they are
merely provided to allow you an easy introduction to the game.

SAVING GAMES:

You  can  SAVE the game either after you have initially chosen and deployed
your SABRE TEAM at the very beginning of a mission or after each enemy turn
from the GAME TURN MENU

To  do this insert the disk to SAVE to (this must be a FORMATTED disk) into
drive DF0, position the mouse pointer over the SAVE DISK icon and press the
left  mouse  button to start saving.  When the SAVE is complete you will be
prompted to insert a game disk.

NOTE:   A  game  must be saved to a formatted floppy disk even when playing
the game from a hard drive

QUITTING THE GAME:

When  playing  a  mission  you  can  QUIT  the  current game at any time by
pressing  the  ESC key once This will take you back to the Mission overview
screen  (After  the game has completed any current task) prior to selecting
your team.  If you wish to restart from the title screen (before DIFFICULTY
and WINDOW selection) then press ESC once on the GAME SETUP MENU.

TURNING MUSIC ON/OFF:

Pressing  the  function  key "F10" during a game will toggle the background
music  ON or OFF.  Please note that the Sound Effects will remain on at all
times.

CREDITS:

A1200 PROGRAM/DESIGN   -   Richard Teather
A1200 GRAPHICS/DESIGN  -   Phil Hackney
A1200 INTRO GRAPHICS   -   Mark Potente
                           Dave Colledge
                           Tracy Hudson
MUSIC & SOUND          -   Matt Furniss
SPEECH                 -   Nick Codey
QUALITY ASSURANCE      -   Steve Sumner
INSTALL PROGRAM        -   Richard Teather
SABRE TEAM MANUAL      -   Steve Sumner
REFERENCE GUIDE        -   Steve Sumner
PROOUCTION             -   Amanda Pugh
==============================================================================
                 
                 SABRE TEAM ENGLISH INSTRUCTIONS
                 ===============================
 
                   FOR THE IBM PC & AMIGA A1200
                   ----------------------------      TYPED BY SHARD - N&B

IMPORTANT
---------

1) NO MORE GAMES

Much  work  has gone into making this product but software piracy is slowly
destroying the games industry with many companies going out of business and
projects  of  the  depth and detail of Sabre Team becoming less viable.  If
you  enjoy  entertainment software of this quality then please have a sense
of responsibility

                     Any fool can copy software....
             It takes a little more intelligence not to

2) VIRUS

All  Sabre Team disks are guaranteed to be in working order and virus free.
Any  disks  found  to  be  faulty at the time of purchase will be replaced.
Send  your  details  and  return the disk(s) only to Krisalis Software Ltd.
Krisalis  always ensure to analyse any returned disks.  Note that it is the
purchasers   responsibility   to   prevent   subsequent   virus  infection.
Additionally  it  is  the  purchasers responsibility to avoid damage to the
disks  by  irresponsible use of virus killers.  Any disks which have become
damaged  in  these  ways  will  be replaced at a cost of 3.00.  Return the
disk(s) only enclosing a SAE.


               Copyright c 1994, Krisalis Software Ltd

                     Krisalis Software Ltd
              Teque House Masons Yard, Downs Row, Moorgate
                      Rotherham, S60 2HD


CONTENTS
--------

STARTING THE GAME      1 - 4

THE GAMEPLAY AREA      4 - 9

MISSION DESCRIPTIONS   9 - 10


STARTING THE GAME
-----------------

Now that Sabre Team has loaded and you have gone past the Overview text and
a few intro screens, the GAME SETUP MENU will now appear as shown by
Figure 1 below.

GAME SETUP MENU
                      --------------------
                      |                  |
                      |         4        |
                      |                  |
                      |  3      1     2  |
                      |                  |
                      --------------------

If this is the first time you have played SABRE TEAM there are two possible
choices for starting the game from the GAME SETUP MENU:

QUICKSTART  - Choose the DISK icon as shown by Figure 1 (4) Please refer to
your SABRE TEAM REFERENCE GUIDE for further instructions

NORMAL START - Please refer to the instructions outlined below

The  following  SECTION  explains  how  to  SELECT, ARM and DEPLOY your own
individual SABRE TEAM prior to beginning a mission


SELECT TEAM MEMBERS

Figure 1 (1)

Allows selection of up to four Sabre team members from a choice of eight.

Position  the  mouse  pointer on this icon and press left mouse button this
will display a screen showing the faces of eight Sabre Team members

Below each face is a box containing a CROSS

Clicking on a box will toggle the selection between a CROSS or TICK.

        CROSS - Team member has not been SELECTEO
        TICK  - Team member has been SELECTED

A  minimum  of  one or a maximum of four team members can be selected for a
mission  but  if  a face is covered by a cross bearing RIP that team member
has been killed in action and cannot be selected.

Clicking  on  a  face will display another screen showing that team members
particular statistics.

Click  on each face prior to selection to view each individual team members
statistics this will help in selecting the best overall team.

TEAM MEMBERS STATISTICS

After  clicking  on  a  players face a screen will appear showing a graphic
representation  of a soldier on the left hand side and a text report on the
right.   Height  is  shown  to the left of the soldier strength on the arm,
perception  by the head marksmanship by the gun, health under the heart and
action points between the feet.  The text report on the right gives a brief
description and general history of the current team member being viewed.

SELECT TEAM EQUIPMENT

Figure 1 (2)

Allows selection of up to eight items of equipment for each team member.

Move  the  mouse  pointer  over the EQUIPMENT icon and press the left mouse
button to select.  The EQUIPMENT screen will appear as shown in Figure 2

EQUIPMENT SCREEN

CHOOSE EQUIPMENT

Figure 2 (1)

The  EQUIPMENT  window, contains a list of all available equipment for your
team  members  to  use.  To scroll through the equipment list, use the drag
bars  to the right of and below the window, position the mouse pointer over
the  arrows  at  the  edge  of  each bar and press the left mouse button to
scroll  the  list  up  or down on the vertical bar and left or right on the
horizontal  bar.  Alternatively you can position the mouse pointer onto the
bar itself, then press and hold down the left mouse button and move the bar
quickly in the appropriate direction.

To  display  the  description  of any equipment, position the mouse pointer
over that particular item and press the left mouse button.  Details of that
item of equipment selected will appear in the SELECTION window (as shown by
Figure 2 (2))

EQUIPMENT SELECTION

Figure 2 (2)

The  SELECTION  window  displays  a  picture  and  gives  a  more  detailed
description  of  the item chosen from the EQUIPMENT window.  To add this to
the  team  members  INVENTORY  window  (Figure  2  (3)), position the mouse
pointer  over  the  equipment picture in the SELECTION window and press the
left mouse button.  That item of equipment will now appear in the INVENTORY
window,  in  an available slot numbered 1 to 8.  Once you have selected the
equipment  required  select  the next team member to be equipped by placing
the  mouse  pointer  over  the  TEAM MEMBER icon at the bottom right of the
EQUIPMENT  screen (Figure 2 (4)), then press the left mouse button.  Repeat
equipment  selection  for  each  subsequent  team member when the last team
member  has  been  equipped and the TEAM MEMBER icon is clicked on the GAME
SETUP MENU will reappear.

INVENTORY

Figure 2 (3)

The  INVENTORY  window,  displays  the  name, statistics, weapons and other
equipment currently selected by that particuiar team member.  Every item of
equipment  in  the inventory will weigh that team member down by decreasing
the  number  of  action points (AP) in relation to the strength percentage.
The  marksmanship  percentage helps when choosing weapons, low marksmanship
skills  will  require  an accurate weapon, whereas high marksmanship skills
only  require a less accurate weapon.  This window is also scrollable using
the drag bar to the right.

NOTE:   GUNS  must  be  used  with  the  correct  type  of  AMMUNITION When
ammunition  is  chosen  that  may  fit more than one particular type of gun
currently  held  in  your  inventory,  the mouse pointer will change into a
question  mark  (?).   Select which gun the ammunition will be used with by
positioning  the  mouse  pointer  over  the  appropriate gun picture in the
SELECTION window and then press the left mouse button.

TEAM MEMBER

Figure 2 (4)

Picture  of  a Sabre Team member, click on this to choose the next selected
team  member.  Once all team members have been advanced through you will be
returned to the GAME SETUP MENU again.

If  at  this point you would like to reselect or remove any of your current
equipment  simply  reselect  the  EQUIPMENT icon, when the EQUIPMENT screen
appears  examine  the INVENTORY window to find out which items of equipment
need  removing.   To  remove an item from the INVENTORY, position the mouse
pointer  over  it  and press the right mouse button, that item will then be
removed  from  the  INVENTORY  window and will be returned to the EQUIPMENT
window.   To  reselect another item of equipment to replace the one removed
please refer back to the CHOOSE EQUIPMENT section.  Advance through all the
team  members  until  you  are satisfied with your equipment selection Once
back to the GAME SETUP MENU you may now DEPLOY your Sabre Team

DEPLOY TEAM MEMBERS

Figure 1 (3)

Allows  selected  team  members  who  have been armed to be positioned on a
grid, within the game zone, prior to starting the game.

Move the mouse pointer over the DEPLOY icon and press the left mouse button
to  select.  After a few seconds a white square grid will appear within the
game  zone  window.  Position the mouse pointer over the square you wish to
place a team member onto and press the left mouse button.

A  team  member will appear in that square, now simply repeat this for each
team member until all are deployed on the grid.

Note that not all of the grid will appear on screen at once.  To scroll the
grid  place the mouse pointer at the edge of the screen and press the right
mouse button.

Once all team members are deployed the GAME TURN MENU wil appear.

LOAD A GAME

Figure 1 (4)

Allows selection of a QUICKSTART game or previously SAVED game Please refer
to the REFERENCE GUIDE for further explanation

GAME TURN MENU

This  screen will appear at the beginning of a mission and after every game
turn taken

STATUS REPORT

Figure 3 (1)

Shows  current  mission, list of all team members (on mission, not selected
or  dead)  and  their  individual  scores and total game score to date, and
number of hostages rescued or targets destroyed, depending on the mission.

SAVE CURRENT GAME

Figure 3 (2)

Saves  the game in progress Please refer to the REFERENCE GUIDE for further
explanation

LOAD GAME

Figure 3 (3)

Loads  a  previously  SAVED  game  Please  refer to the REFERENCE GUIDE for
further explanation

TEAM MEMBERS

Figure 3 (4) 

Team members selected for the current mission.  Selecting a face will bring
up that team members STATISTICS screen.

START/CONTINUE GAME

Figure 3 (5)

Selecting  this  icon will either start the current mission or continue the
next game turn during a mission.

ENEMY TURN SCREENS

These  screens  (variable  depending  on  the  mission) will be shown after
ending  your  game turn, whilst the enemy decides and executes its movement
and  attack  actions.   If  the  enemy is visible, then all actions will be
shown, as viewed by the team member who can see them.

THE GAME PLAY AREA

The top window represents the main GAMEPLAY area
The bottom window contains the MAIN GAME icons
The COMPASS to the right of the MAIN GAME icons is the DIRECTIONAL
CONTROL icon.

MAIN GAME ICONS

The means by which all in game functions are selected and used.

These  are  positioned within the control bar below the GAMEPLAY window and
may  be  SELECTED by positioning the mouse pointer over the one desired and
then press the left mouse button.

The ICONS starting top row (left to right) are as described below:

(1) NEXT PLAYER:

Advances  through  the  members  of  your Sabre Team this also includes any
hostages currently being led to safety.

(2) PLAYER STATISTICS:

Shows  the  current  team members STATISTICS as described earlier under the
heading TEAM MEMBER STATISTICS

(3) BLUEPRINT SCREEN:

Displays A BLUEPRINT MAP view of the game area and its contents

The  middle  window  represents  the MAP view of the gameplay area, the MAP
co-ordinates are shown directly above this window.

To the left of the MAP window are the directional control arrows, use these
to  scroll  the  MAP up, down, left or right.  Each single step of movement
will use one action point.  The number of currently available action points
are shown directly below the MAP window.

To  the  right of the MAP window are the faces of all current team members,
selecting  one  of  the  faces  with the mouse pointer will move the MAP to
centre  on  the  appropriate  player.   The  name of the currently selected
player  is  displayed  below  the  MAP  window, directly to the left of the
action point figure

All  SABRE  TEAM  members HOSTAGES and ENEMIES visible on the blueprint MAP
are represented by a letter within a small circle.

SABRE TEAM member (S), HOSTAGE (H), and ENEMY (E)

On  some missions however the target may be a MACHINE, these are shown as a
normal outline drawing.

To  EXIT from the BLUEPRINT screen, place the mouse pointer over the switch
containing  two  arrows  facing  left  situated  at  the  top of the screen
directly left of the MAP co-ordinates and press left mouse button.

(4) PICKUP SCREEN:

Displays a screen similar to the EQUIPMENT screen seen earlier.

Allows  an  item  of  Equipment  under the current team members feet, to be
picked  up  and used.  Pick up Able items are represented by rucksacks Dead
bodies  can  also be searched for items of equipment whether it be an enemy
or  team member.  To pick up an item, place the mouse pointer over the item
in  the  EQUIPMENT  window  (as shown by Figure 2 (1)) and press left mouse
button.   Then  select  the picture of the item in the SELECTION window (as
shown  by  Figure  2  (2)) with the mouse pointer, and press the left mouse
button  again.   The item picked up will appear in the INVENTORY window (as
shown by Figure 2 (3)).

To EXIT the PICKUP screen place the mouse pointer over the ARROW picture in
the bottom right hand corner and press left mouse button.

(5) DROP SCREEN:

Displays the same screen AS PICKUP

Allows an item or items of equipment being held in the current team members
inventory  to  be dropped at his feet.  To drop an item, select the item in
the  INVENTORY  window  by  placing the mouse pointer over it and press the
right  mouse  button.   The  item  selected for dropping will appear in the
EQUIPMENT window.  EXIT the DROP screen the same way as PICKUP

NOTE:   When  picking  up  equipment  only  the items which were originally
available for pick up can be deselected.

(6) WALK TO:

Allows AUTOMATIC movement of a team member to a selected location

When selected the mouse pointer will change into a large ICON

Place  the  mouse  pointer  (ICON) anywhere in the GAMEPLAY AREA window and
press   the   left  mouse  button.   The  current  team  member  will  then
automatically  move  to  that  location,  providing however, that there are
enough  action  points available and the destination is a valid (not a wall
or any other solid object) location.  After the move is completed the mouse
pointer will change back to normal (hand).

(7) OPEN/CLOSE DOOR:

Allows the opening and closing of a door.

When  selected  the  door  must be one movement space away from the current
team member and in the direction he is facing.

The ICONS on the bottom row (left to right) are as described below:

(8) CHANGE WEAPON:

Allows a team member to select an alternative weapon to the one he is
currently using, providing he has one available. This also includes any
grenades.

The  weapon  currently in use has a large arrow to the left of it to change
to  another weapon (from those available), place the mouse pointer over the
picture of the desired weapon and press the left mouse button.

The large Arrow will now appear next to the newly selected weapon

If  more  than two weapons are available for selection, use the drag bar at
the right of the screen to scroll through them.

To  EXIT  this  screen, press left mouse button anywhere, but not while the
mouse pointer is on a picture or the drag bar.

(9) PRIME GRENADE:

Allows current team member to prime a grenade, ready for throwing.

A  grenade must be thrown before changing control to another team member or
ending  the  game  turn  otherwise  it  will  detonate in the hands of that
particular team member.

(10) LOAD WEAPON:

Loads currenty held weapon providing there is available ammunition.

The  MAIN  GAME  icon  bar will be replaced with the image of a sniper, the
weapon  will  be  automatically loaded and the MAIN GAME icon bar will then
reappear.  A gun must be loaded before it can be fired.

(11) THROW GRENADE: 

Allows a team member to throw a primed grenade. 

Grenades  may be thrown through windows or bounced off walls.  However, the
grenade  may  not  reach  its  target  as  the distance it can be thrown is
limited by the strength of that team member.

The effects of a grenade last for one gane turn.

Once selected the mouse pointer will change into a gun sight, position this
over the target spot and press the left mouse button to initiate the throw.

NOTE:  A grenade must be primed before it can be thrown, and must be thrown
before  changing  control  to  another team member or ending the game turn,
otherwise it will explode.

(12) AIM SHOT:

Allows  a  team  member  to take an accurate shot at an enemy or target The
outcome of this type of shot, is influenced by that team members particular
marksmanship  percentage  of  accuracy  and  the  current weapons effective
range.

(13) SNAPSHOT:

Allows  a  team  member  to take aim and fire quickly, thus using a minimal
amount  of  action  points,  however  this results in a relatively poor hit
ratio, depending on the marksmanship of the team member and the distance of
the shot.

(14) END GAME TURN:

Ends  the current game turn for all Sabre Team members and goes straight to
the enemy turn.  This icon also ends an opportuinty move.

FIRING GUNS

Once  SNAPSHOT  or AIM SHOT has been selected the mouse pointer will change
to a single or triple sight accordingly and an image of a sniper appears at
the  bottom  of  the  screen  replacing  the control bar.  Aim your shot by
moving  the  sight  with  the mouse, until the sight is positioned over the
centre  of  the  target.   Press  the left mouse button to confirm selected
target.   Please  note that the target selected must be in the line of fire
(in  the  direction  the  gun is currently pointing).  If the target is off
screen it is possible to scroll round the game zone, by moving the sight to
the  edge  of the screen and press the right mouse button.  The screen will
now centre around the point the sight was placed.

Once  a  target  has been selected, you must choose the number of rounds to
fire.  This is done by pressing the left mouse button over the arrows (left
arrow  "<"  decrease number of rounds or right arrow ">" increase number of
rounds), surrounding the number box below the snipers gun and then pressing
left  mouse  button  while  the  mouse  pointer is positioned over the box.
Firing will now automatically commence.

The  number  of rounds selectable is limited by the number of action points
available for firing or by the number of rounds remaining in the gun.

Single shot weapons can only fire one shot before reloading is required.

Selecting zero rounds cancels the shot.

Note that before a gun can be fired it must be loaded with ammunition.

WEAPON INFORMATION

The  noise  level  when  a  gun  is  fired radiates over a certain distance
depending  on  the  weapon  type.   The  radiated  noise  distance  figure,
represents  the  number of movement spaces that the shot can be heard, from
the  position  where the team member fired his weapon.  The damage a bullet
can do decreases with the distance it has to travel.

A  100% damage distance figure, represents the number of move spaces that a
bullet could possibly do 100% damage, given an accurate shot at the target.

WEAPON USED                RADIATED NOISE       100% DAMAGE
                           DISTANCE             DISTANCE

MP5A3                      12                    3
MP5SD                       8                    3
MP5K                       12                    3
ACCURACY INTERNATIONAL PM   6                    5
SELF LOADING RIFLE (SLR)    6                    4
M16A2                      12                    7
L2A3 STERLING              10                    3
SA-80                       6                    4
L7A2                       14                    7
G3                          6                    4
STUN GRENADE               12                    0
CS GAS                      2                    0


DIRECTIONAL CONTROL

Controls  the  direction  a player faces or moves to and indicates possible
enemy  sightings  or  suspicious noises heard.  To move a team member place
the  mouse  pointer over the arrow in the direction you want to go and move
by  clicking  on  it once or hold down the left mouse button for continuous
movement.

AUDIO/VISUAL STATUS

During  a  game  turn the compass (DIRECTIONAL CONTROL) arrows may light up
either RED or BLUE.  This is a WARNING that there is someone within a close
proximity  to  that  current  team  member.   A  red highlighted arrow, but
indicates they are in visual range, in the direction indicated by the arrow
but may not yet be visible on the qame screen area shown.

A  blue  highlighted  arrow indicates a noise has been heard in the general
direction of that arrow.

OPPORTUNITY MOVE

If  enough  action  points  are saved before ending a turn, then during the
enemies  turn  an  opportunity  move  may  be  awarded  to a team member An
opportunity  move  occurs if a team member has more than five action points
and is in visual range of and can be seen by the enemy.

The  number  of  action  points  available,  determines the chance of being
awarded  an  opportunity  move.   For  example saving twenty or more action
points  gives a 100% chance decreasing to a 0% chance as less action points
are  available  During  an opportunity move, control is taken away from the
enemy  and  the team member concerned is given the chance to use all of the
action points remaining, either for weapons or moving.

Ending  the  opportunity move turn gives full control back to the enemy for
the remainder of the enemy turn.

Note that only one opportunity move may be awarded per game turn.

HEALING WOUNDED PLAYERS

Medical Kit - Any team member carrying this piece of equipment during a
mission will regain 5% of total health per game turn

Resting  -  If  a  wounded team member sits out a mission, he will be fully
healed when selected for the next mission.

PASSING ITEMS

To  pass  items  of  equipment  from  one  team  member to another drop the
required  item(s)  on  the  ground using the DROP icon, select the required
team member and then WALK over the dropped item(s), then select the PICK UP
icon and choose the items you wish to collect.

Note that any dead bodies be they a team member or an enemy can be searched
by using the PICK UP icon and any equipment found can be used.

ACTION POINTS

Two  sets  of  numbers are shown on the GAMEPLAY screen these represent the
number  of action points remaining, followed by the number of action points
required  to  perform  the  currently  selected option as determined by the
mouse pointer position.

ACTION POINT TABLE

Action Performed                Action Points Used

Movement (Left,Right,Up,Down)   4
Movement (Diagonally)           5
Rotation                        1 (per step)
View Player Statistics          0
View Blueprint Map              0
Scroll Blueprint Map            1 (per step)
Open/Close Door                 3
Walk To                         Variable
Change Weapon                   5
Load Weapon                     4
Aim Shot                        6
Snap Shot                       3
Prime Grenade                   3
Throw Grenade                   3
Pick Up/Drop                    2


MISSION DESCRIPTIONS

MISSION 1: EMBASSY SIEGE

Terrorists's  have  taken control of the American Embassy in London and are
holding  four hostages.  Find the rooms where they are being held and guide
them  to  safety.  To rescue a hostage, move a Sabre team member to a space
directly  next  to  and  facing  that particular hostage, you will now gain
control of the hostage as if he were a member of your team.

To  successfully complete this mission either guide all the hostages out to
safety  or  kill  all of the terrorists, leaving the Metropolitan police to
collect them.

MISSION 2: JUNGLE POW CAMP

Imprisoned  within  the  prisoner  of war camp are four hostages.  Find the
cells where they are being held and guide them to safety.

Hostages are then air lifted to safety once outside the POW camp.

To  successfully  complete  this mission, guide all four hostages to safety
outside  the POW camp.  Once all hostages have been rescued, you must guide
the remaining members of your team out of the camp to safety.

MISSION 3: WAR GAMES

Four  machines  containing  missile  launch  codes,  are  located within an
underground  military base.  These machines must be completely destroyed by
shooting them at least three times.

To  successfully  complete  this mission, all four machines must be totally
destroyed.   Surviving  Sabre  team members must then make their way out of
the base, to be air lifted to safety.

MISSION 4: LINER HIJACK

Terrorists  have  hijacked an ocean liner and have altered its destination,
they are holding innocent passengers and crew members hostage.

To  successfully  complete this mission, all of the terrorists onboard must
be killed, thus allowing the liner to resume its original course.

The mission is automatically completed on killing the last terrorist.

MISSION 5: MISSILE GUIDANCE

Four machines used for programming missile guidance systems are held within
a missile manufacturing plant.

To  successfully  complete  this  mission all four machines must be totally
destroyed  (as  in mission 3).  Surviving Sabre team members must then make
their way out of the base, to be air lifted to safety.

MISSION NOTE

If  all Sabre team membes are killed within a mission, then that mission is
deemed  failed  unless  however  all  mission  objectives have already been
successfully  achieved  and  one team member is available to participate in
the  next  mission.   Hostages cannot be collected or controlled, during an
opportunity move.


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